The Atelier series has been a staple in the gaming world since the late ’90s, releasing over two dozen titles. However, if you’re not familiar with the series, that’s understandable since “Atelier Yumia: The Alchemist of Memories and the Envisioned Land” is breaking new ground as the first Atelier game on Xbox. As I delved into the initial hours of gameplay and chatted with producer Junzo Hosoi, it became evident that this entry isn’t just another addition. It’s the most ambitious one yet for the franchise.
Junzo Hosoi shared his excitement with me via email, saying, “Being a huge Xbox fan, bringing the Atelier series to this system is a dream come true. Yet, I see Atelier Yumia not just as the next game in the series but as the beginning of a fresh JRPG experience with familiar Atelier traits.”
Diving into the game confirmed this. It offers the RPG staples like strategic battles, crafting, and exploration, but all these elements are woven together in a fresh way that sets it apart in the genre. The magic really lies in its intricate crafting system.
Hosoi elaborated, “What makes the Atelier series special is the synthesis and alchemy process. The game has a unique cycle where exploration, battles, and synthesis are deeply interconnected.”
This uniqueness also shines through in its characters, especially Yumia Liessfeldt. Unlike previous youthful protagonists, Yumia’s character is more mature and grounded.
Hosoi detailed Yumia’s background, saying, “At 21, Yumia’s story is about her transition into adulthood, highlighted by her strong values of independence and charm. Unlike Ryza and Sophie, who needed guidance, Yumia stands on her own with self-reliance and decisiveness. Plus, she has a motorcycle!”
Set in the new continent of Aladiss, which harbors distrust towards alchemy, Yumia’s early game journey revolves around proving her worth. Her edge lies in her synthesis skills, boosted by an innovative crafting system that survival game aficionados will love. Yet, Yumia’s combat skills were the most surprising aspect in my experience.
Traditionally, Atelier games have leaned on a turn-based combat system, but recent titles have shifted to real-time battles. For Atelier Yumia, the developers have incorporated players’ feedback, offering a wealth of combat options.
Hosoi explained, “We’ve overhauled the battle mechanics. Players can now freely navigate their characters in close and ranged combat zones, guard, dodge in real time, and even execute powerful cooperative strikes. Our focus is on highlighting player skill in battle.”
Battles are dynamic, allowing players to seamlessly switch between Yumia and her companions. Mastering positioning is crucial, as is timing for defensive moves. Simple when facing a solitary enemy, but in a group skirmish, the challenge ramps up with fewer safe spaces.
The game also adds depth with varied enemy weaknesses and the opportunity for powerful Friend Actions. Despite its cute appearance, it demands tactical awareness. Thankfully, you can effortlessly engage or avoid battles during exploration, making it easy and enjoyable to boost your combat skills or swiftly return to town.
Yumia’s journey introduces several companions early on, adding layers to the narrative. A standout is Flammi, Yumia’s amusing floating companion. Hosoi mentioned an unexpected inspiration for Flammi: “Halo’s Cortana inspired Flammi. I loved the interaction between Halo’s protagonist and Cortana, and that’s what I aimed for with Atelier Yumia’s mascot.”
This is certainly an exciting time for Koei Tecmo, with recent successes like Dynasty Warriors Origins and the announcement of Ninja Gaiden 4. Hosoi notes this positive atmosphere fuels all their projects.
“At Koei Tecmo, producers collaborate closely. We share feedback on games in development and learn from each other, resulting in better games. My aim is to elevate Atelier Yumia as the premier game in the series globally,” Hosoi concluded.
With so much going for it, Atelier Yumia is poised to capture the hearts of both longtime fans and newcomers alike.